What happens if you tell Jule about her past?

What happens if you tell Jule about her past?

If you reveal the truth to Jule, she’ll become understandably upset at the betrayal of her supposed friends, and call it quits from Acadia. Before leaving for good, she’ll give you her key, which opens a footlocker in an alcove in the basement between the stairs and Faraday’s lab.

Can you convince X6-88 to leave the institute?

Even after the player character has destroyed the Institute, X6-88 still can be found near the Nordhagen Beach settlement and still can be recruited as a companion. Moreover, dismissing him will simply make him teleport back to the Institute SRB as if it is not destroyed.

What happens if you free the synths?

If you do answer that you let the Synths go, then you are banished from the Institute and now can only complete the game with the Brotherhood of Steel or Minutemen (being banished in various ways is the only way to finish with the Minutemen).

Is Jules a synth Fallout 4?

Jules is a third-generation synth traveling with Fred and Angie through the Commonwealth in 2287.

Where is Jule’s chest?

Completing the quest by telling Jule about herself will get the player character Jule’s key which can be used to unlock Jule’s chest. The chest is located down the north stairwell in the extended alcove left of the stairwell exit. It is on the bottom of the shelves at the back of the extended alcove.

What happens if you frame Justin Ayo?

He’ll ask you not to turn him in, and instead frame Justin Ayo. If you choose to turn Liam in, return and talk to Justin Ayo, and you’ll be rewarded with 1000 caps. Alternatively, if you choose to frame Justin Ayo, be sure to choose the ask for a reward option first, otherwise you’ll get no quest reward.

Can companions enter the institute?

The Coursers can do it – but you originally couldn’t. Now you can! All you have to do is fast travel to The Institute, and your companion will join you!

What happens if you tell the railroad about the synth refuge?

Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you’d rather do later into the DLC or during a second playthrough.